Fake Pistol

Agent Harn’s weapon of choice — and a perfect illustration of the old saying, “Don’t judge a book by its cover.” Because — surprise, surprise — it’s not actually a pistol at all. It’s closer to a Swiss Army knife. Almost. The only thing missing is the blade. Let me explain.

In its primary firing mode, the Fake Pistol behaves like a shotgun, making it a formidable argument at close range. Switch to aiming mode, however, and the scattered burst of energy shards compresses into a dense long-range beam. In essence, it becomes a compact alternative to a sniper rifle. Two firing modes in a single frame — a solution for nearly any situation.

It’s no wonder the Fake Pistol became Agent Harn’s favorite. When your job involves impossible phenomena, logical breakdowns, and the assorted surprises of the Simulation, you need to be ready for anything and adapt on the fly. The Fake Pistol is built for exactly that.

Even its misleading name isn’t just a joke — it’s a safeguard. Certain anomalies within the Simulation can alter the properties of objects by “editing” their dominant archetype. In such cases, the Fake Pistol’s multifunctional design — and its deliberately confusing classification — make it uniquely resistant to that kind of interference.

Trust me, when your perfectly ordinary service weapon suddenly turns into a block of cheese in the middle of a firefight, you learn to appreciate that feature very quickly.