
Iron Wastelands Season: What's New
Chrome, gasoline, and pixels—everything burns in Iron Wastelands. Everything.

The clash with Eddie Mesmer in the L-52 facility didn’t bring closure. Instead, it triggered Track_0, a hidden protocol that scattered the Endless Sand across multiple worlds
Mesmer slipped away again, vanishing through a portal. With no time to plan, Pixel Man, Daisy, and the Human Rebel followed—straight into a place no one had mapped: the Iron Wastelands. A scorched nowhere of rusted metal, desert heat, and a two-lane blacktop stretching into infinity.
At the center of it all: The Furnaceborn. His followers call him the Flamefather or the Ember Regent, a fanatic with a vision—bending time and matter into one fused machine at his legendary Time Forge. “Burn or be burned!” is his law. These words still cling to rust-bitten signs, half-buried in ash. Turns out, Furnaceborn used to serve Mesmer. Not anymore: now he’s focused on his own plan—and Mesmer’s in the way. The Furnaceborn wants the hypnotist gone.
That might sound like luck, but here’s the catch: Furnaceborn thinks our heroes are a threat too. While he mobilizes his patrols, Pixel Man and the others have to stay ahead—find Mesmer, recover the Endless Sand, and keep it out of the wrong hands. Because if Furnaceborn gets it first, reshaping the Wastelands might be the least of our problems. He’s got the forge. He’s got the will. And he just might have enough insanity to collapse the entire Pixel Universe.
Watch out for:
Elian The Guder—sharp-eyed navigator, ruthless scout, and trigger-happy menace. A genius behind the wheel and a total maniac in the head.
Dusty Rover—V8 engine, twin flame-spitters, roll cage, and armor plate slabs. This ain’t a ride—it’s a runaway freight train on third gear, built to bulldoze through purgatory.
Blazefanner—a mangled, metal-backed freakshow of a weapon. Slows you down, lights you up, and fries anything big enough to twitch inside its scope. Brutal doesn’t begin to cover it.
Technician Greer—if it shoots, burns, or explodes, Greer probably made it. Even the Time Forge itself was cooked up in that cracked head of his. He’s not a technician—he’s a walking war lab.
Prototype Chainsaw Rifle—Greer’s love letter to chaos. A sniper rifle that shoots high-voltage bolts. Comes with X-ray vision and chain damage so nasty, even the Wastelands flinch when it hums.

More heat from the Wastelands!
Drazz—the wildcard in Furnaceborn’s inner circle. Ragebringer? Strategist? Court jester? Nobody’s sure—not even Drazz. But one thing’s clear: this twisted freak is as unstable as a blast fuse on a short timer. Approach with caution—or better yet, don’t.
Tremor Vox—Drazz’s favorite sidearm. A pistol with a pulse, it feeds on precision. Every headshot amps its damage, making it more unhinged with every pull of the trigger. They call this attribute Headshot Rage. You’ll see why.
The Furnaceborn—the Flamefather himself. Ruler of the Iron Wastelands. Half prophet, half war machine. Avoid at all costs: this guy isn’t particularly famous for taking prisoners.
Rebar Sling—Furnaceborn’s go-to when subtlety isn’t even on the table. A brutal slingshot that fires hunks of scrap and rebar. Fast, ricocheting, and known for nasty gashing wounds.
Rusty Reaper—a long-range rifle fueled by a volatile core. Comes loaded with X-ray Vision, so you’re never really hidden.
Scorching Mauler—the final word in firepower. The Furnaceborn’s personal flame canon. This isn’t a flamethrower—it’s a walking inferno. Slow, heavy, devastating—and beyond anything words can handle.

In the post-apocalypse, might makes right—but that doesn’t mean you can’t show off some style while you’re at it. And during Emberfest, you’ve got two ways to blaze your trail.
Got spare currency? Hit the in-game shop, grab whatever you want, and earn Festival Coupons as cashback. Stack enough, and you can trade 'em for all kinds of loot—including the headline prize: the ruthless Ember Gut melee weapon.
Low on funds, high on fire? No problem. Dominate in matches to earn Pyroids and swap them for rewards—plus a one-of-a-kind avatar to prove you burned your way through.

We’ve crossed summer’s midpoint. Autumn’s creeping in with cooler moods and slower moves—but not yet. There’s still time to go loud. To party like it’s doomsday’s eve.That’s where the Final Summer Parties come in! Three linked events with top-tier rewards. Three parties you can’t miss. Three chances to turn what’s left of summer into a mixtape to remember.

The first beat in the Final Summer Parties mixtape. Here's how the rhythm flows:
- Step into the lift
- Let your skill do the climbing. Floor by floor, frag by frag
- Claim your rewards
- Then hit the rooftop—where the view hits back

A sweet, old-school capsule machine loaded with prizes every pixelgunner wants. You get the hint, right?
You’ll see it in the lobby—but you won’t get access. Not yet. Pixelpon unlocks toward the end of the Final Summer Parties. The better you perform in the event series, the more precious capsules you’ll earn. Just to make sure summer ends with a BANG. So don’t sit on your hands during the event series.

In
Team Fight: Destroyed Megalopolis,Train Robbery
Deathmatch: Bloggers Arena, Infernal Forge
Point Capture: Treasury
Out
Team Fight: Four Seasons, Warehouse Assault
Deathmatch: Aztec Temple, Warehouse Assault
Point Capture: Sawmill
Flag Capture: D-Day, Gadget Factory, Lost World
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